As most of the games rely on players’ hardware to work properly, it’s crucial to have all 3D game assets well optimized so that the system requirements will be acceptable for a smooth gaming experience. This is the process of adjusting the surface of the model to lower the number of polygons. The artist can expect to do a retopology later where they’ll clean up the mesh for easier animating. In topology, the artist creates a way to define the shapes that’ll make up the mesh. Using different brushes, the artist then sculpts the basic forms, hard surfaces, and more detailed forms like wrinkles, creases, and muscles. Blocking out, sometimes also called blocking in, refers to the use of cubes, cylinders, planes, spheres, and other primitive geometric shapes to show the scale of a game environment or the 3D character and plan how it’ll move through it. In sculpting, the artist blocks out the character’s general silhouette. You can mold the sculpture into different shapes, adding and taking away material until you are satisfied with what its surface looks like. Sculpting is very similar to working with a ball of clay. Animation - if needed, can be covered in Maya as well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |